Is serious gaming being taken seriously in your workplace?
What if I asked the same question a different way: Does your organization support simulations as part of your training regime?
Is the word "gaming" scaring off organizations? It shouldn't, because more and more companies are beginning to accept high-tech gaming software as a necessary part of blended learning.
Serious games can be powerful educational tools, allowing users to experiment, learn from their mistakes and safely experience risky or dangerous situations.
It is time to change the perception of "gaming" among CEOs and other corporate executives. It is a valuable learning tool that is taking too long to become a mainstream part of everyday learning.
Who is looking at amortizing the cost of games across an industry or a particular subject area rather than doing this within a single company while allowing for customization.
Posted by: tom | July 02, 2009 at 12:22 PM