Hello from sunny San Antonio!!!
The ASTD Techknowledge 2008 conference has spanned the gamut of e-learning, from performance support and blended learning, to collaborative learning in Second Life. And what has surprised me the most is the generations (or age) of the attendees.
We hear so much about catering to the younger tech-savvy generations that we are stereotyping the more mature generations. Linden Lab's Joe Miller noted that the average age of Second Life users is 34--that is certainly not the twentysomething generation that everybody is eluding to when they talk about techies.
There has also been very little discussion in the educational sessions about creating content for the new generations in the workforce; it's been all about using new tools to facilitate engaging presentations, creating new blended learning avenues, and creatively enhancing the learning experience using 3-D innovations.
So why does the mature workforce get a bad rap when it comes to learning new technologies. They may not have grown up with the Internet or complex simulations, but they are young at heart and very willing to give these new technologies a chance. Don't assume mature workers are afraid to try new things; instead, embrace the challenge of teaching this fascinating technology to willing learners.
